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Doll Bones

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Discover the Newbery Honor winner Doll Bones, from Holly Black, the cocreator of the Spiderwick Chronicles. A Kirkus Reviews Best Book. A School Library Journal Best Book. A Booklist Editor's Choice Books for Youth. A Publishers Weekly Best Children's Book. A NYPL "100 Titles for Reading and Sharing." A 2013 Goodreads Choice award nominee. A People Magazine "Best New Kids Book." Six starred reviews!
Winner of a 2014 Newbery Honor Medal.

Zach, Poppy, and Alice have been friends forever. And for almost as long, they've been playing one continuous, ever-changing game of pirates and thieves, mermaids and warriors. Ruling over all is the Great Queen, a bone-china doll cursing those who displease her.
But they are in middle school now. Zach's father pushes him to give up make-believe, and Zach quits the game. Their friendship might be over, until Poppy declares she's been having dreams about the Queen—and the ghost of a girl who will not rest until the bone-china doll is buried in her empty grave.
Zach and Alice and Poppy set off on one last adventure to lay the Queen's ghost to rest. But nothing goes according to plan, and as their adventure turns into an epic journey, creepy things begin to happen. Is the doll just a doll or something more sinister? And if there really is a ghost, will it let them go now that it has them in its clutches?
Doll Bones is a winner of the Newbery Honor, is the recipient of six starred reviews, was on four Best Book lists, and was called "perfect" by The New York Times.
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  • Reviews

    • Publisher's Weekly

      Starred review from March 25, 2013
      Zach plays with dolls. Never mind that they’re action figures, heroes in a wild, improvisational saga he acts out with friends Poppy and Alice. Never mind that he’s a solid student and rising basketball star. Zach is 12, and his father has decided this must stop. While Zach’s at school, the dolls go to the dump, and Zach is left with only rage. He quits the game, but Alice and Poppy haul him out for one more quest: a bus trip to lay to rest the Queen, a bone china doll that Poppy swears is made from the bones of a murdered girl. Another crazy quest from Poppy’s fertile brain? Or could this ghost story be real? The wonderfully eerie doll, the realism of the kids’ improbable logic, and the ache underlying every character’s actions create as much a state of existential anxiety as narrative tension. Black captures the adolescent sense that things are about to explode before they get explained. And it’s a darn good adventure, too. Ages 10–14. Author’s agent: Barry Goldblatt, Barry Goldblatt Literary. Illustrator’s agent: Jennifer Rofé, Andrea Brown Literary Agency.

    • Kirkus

      Starred review from March 15, 2013
      A middle-grade fantasy dons the cloak of a creepy ghost tale to deliver bittersweet meditations on the nature of friendship, the price of growing up and the power of storytelling. The lifelong friendship of Zach, Poppy and Alice revolves around their joint creation, an epic role-playing saga of pirates and perils, queens and quests. But now they are 12, and their interests are changing along with their bodies; when Zach's father trashes his action figures and commands him to "grow up," Zach abruptly quits the game. Poppy begs him to join her and Alice on one last adventure: a road trip to bring peace to the ghost possessing her antique porcelain doll. As they travel by bus and boat (with a fateful stop at the public library), the ghost seems to take charge of their journey--and the distinctions between fantasy and reality, between play and obligation, begin to dissolve....Veteran Black packs both heft and depth into a deceptively simple (and convincingly uncanny) narrative. From Zach's bitter relationship with his father to Anna's chafing at her overprotective grandmother to Poppy's resignation with her ramshackle relations, Black skillfully sketches their varied backgrounds and unique contributions to their relationship. A few rich metaphors--rivers, pottery, breath--are woven throughout the story, as every encounter redraws the blurry lines between childishness and maturity, truth and lies, secrecy and honesty, magic and madness. Spooky, melancholy, elegiac and ultimately hopeful; a small gem. (Fantasy. 10-14)

      COPYRIGHT(2013) Kirkus Reviews, ALL RIGHTS RESERVED.

    • School Library Journal

      Starred review from June 1, 2013

      Gr 4-7-At 12 years old, lifelong friends Zach, Poppy, and Alice are ferociously clinging to their childhoods. Using old Barbies, pirate action figures, dolls from Good Will, and their imaginations, they have created an exciting world of characters in an elaborate game. Figuring heavily in their plotline is the Queen, an antique doll of bone china that belongs to Poppy's mother and is strictly off-limits to the kids. She's also incredibly creepy. When Zach's dad throws away his action figures, the boy is so devastated that he ends the game abruptly, leaving the girls hurt and confused. Shortly thereafter, Poppy reveals that the Queen is made of the bones of a dead girl named Eleanor who has been communicating with her at night. The doll appears to be filled with Eleanor's ashes, and she has promised Poppy that she will make their lives miserable if they don't journey to Ohio, find her grave, and bury her properly. After much persuading, Zach and Alice agree to the journey. The Queen gets scarier and scarier as unexplained events begin to occur along the way. Black has created protagonists who readers will care about, and amusing secondary characters, like a pink-haired librarian and a crazy bus passenger who seems to be able to see Eleanor. This novel is a chilling ghost story, a gripping adventure, and a heartwarming look at the often-painful pull of adulthood. Black-and-white illustrations actually tone down the scare factor a little, making this a perfect starter story for budding horror fans.-Mandy Laferriere, Fowler Middle School, Frisco, TX

      Copyright 2013 School Library Journal, LLC Used with permission.

    • Booklist

      Starred review from March 1, 2013
      Grades 5-8 *Starred Review* A trio of adolescents goes on a quest to satisfy the demands of a ghost. Sounds like standard middle-grade fare, but in Black's absolutely assured hands, it is anything but. Zach, Poppy, and Alice have been playing the same make-believe game for years, one involving pirates and mermaids and, of course, the Great Queena creepy, bone-china doll at Poppy's house. Then Poppy reveals that she's been haunted by a girl whose ground-up bones lie inside the Great Queen, so the doll must be properly buried. Begrudgingly, the three agree to play one last game and hope against hope for a real adventure, the kind that changed you. With heart-wrenching swiftness, Black paints a picture of friends at the precipice of adulthood; they can sense the tentative peace of youth that is about to be demolished. The tightly focused, realistic talebladed with a hint of fairy-tale darknessfeels cut from the very soul of youth: there is no sentimentality, no cuteness, only the painful, contradictory longing to move forward in one's life without leaving anything behind. Stories about the importance of stories ( Maybe no stories were lies, thinks Zach) don't come much more forthright and affecting than this one. Wheeler's sketches ameliorate some of the tension and dreadnot a bad thing. HIGH-DEMAND BACKSTORY: Black's best-selling Spiderwick Chronicles pave the way for this powerful stand-alone, which comes with an author tour, in-theater promos, and more.(Reprinted with permission of Booklist, copyright 2013, American Library Association.)

    • Publisher's Weekly

      June 24, 2013
      When Zach’s father insists that the games he—and friends Poppy and Alice—play with dolls must end, the three friends refuse to let their imaginations die. Instead, they set out on an epic adventure involving a china doll that just might be made from the bones of a murdered girl. And along the way, they discover that there could be more to what was once a simple backyard game. Narrator Nick Podehl delivers a fun-filled reading that will delight this audiobook’s young-adult target audience. Podhel delivery is simple, his pacing steady, and his performance one that skillfully captures all the action of this imaginative tale. Ages 10-14. A Margaret K. McElderry paperback.

    • The Horn Book

      July 1, 2013
      Twelve-year-old Zach and his longtime friends Poppy and Alice have created an elaborate, ongoing imaginative game they act out with their dolls and action figures. When his dad throws away Zach's figurines ("it's time you grew up"), the distraught boy abandons the game with little explanation to the others ("you can't play pretend forever"). Poppy attempts to lure him back with the game's all-powerful Great Queen, a bone-china doll so precious that Poppy's mother keeps it in a locked cabinet. Poppy takes the queen, only to be haunted in her dreams by the ghost of a girl whose ashes are inside the doll. The ghost won't rest until she has been properly buried, so Poppy persuades Alice and Zach to journey with her to the girl's gravesite. The impromptu trip includes a scary bus ride, eerie supernatural encounters, and an action-packed sailboat voyage, all of which provide ample thrills for readers, with Wheeler's pencil illustrations softening spooky aspects of the adventure. The narrative is uneven: while the doll is believably creepy, the horror elements and the ghost story remain underdeveloped, as do Poppy and Alice's characters, and the resolution is rather abrupt. But through Zach's complex perspective, author Black poignantly and realistically captures how adolescence inherently brings change; how growing up affects the ways children play; and the inevitable tests friendships face. cynthia k. ritter

      (Copyright 2013 by The Horn Book, Incorporated, Boston. All rights reserved.)

    • The Horn Book

      July 1, 2013
      Twelve-year-old Zach and his friends Poppy and Alice play an elaborate game with their dolls. When Poppy is haunted by dreams of a girl whose ashes are inside the game's queen doll, they embark on an adventure to lay the girl's ghost to rest. The story contains ample thrills, but it also takes on the changes adolescence brings and the tests friendships face.

      (Copyright 2013 by The Horn Book, Incorporated, Boston. All rights reserved.)

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Languages

  • English

Levels

  • ATOS Level:5.4
  • Lexile® Measure:840
  • Interest Level:4-8(MG)
  • Text Difficulty:4-5

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