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The Realm Between

A LitRPG Saga (Books 1-3)

1-3 in series

Audiobook
2 of 2 copies available
Will refused to admit to the HR lady at Radical Interactive that he'd never played their debut virtual reality MMORPG The Realm. With the company's failed attempt at entering the gaming industry, they switched their sights to focus on smaller scale educational programs.
Being a beta tester for Radical Interactive was not the dream job that Will had envisioned, but he had hoped it would get his foot in the door to one day becoming a graphic designer for the company. He never realized that he was literally signing his life away.
Now a phenomenally successful company, Radical Interactive was secretly working on something behind closed doors that would change both the medical and gaming industries forever. The Realm was reborn. The only problem was that it wasn't a game—at least not to those trapped inside.
Dumped into a fantasy world filled with nightmarish monsters, awe-inspiring magic, and way more walking than Will thought he was physically capable of as a nerdy desk jockey, he has to navigate the perils of The Realm and unravel the mystery of how he came to be here and how to get out. Fantasy meets real-life consequences in a game that could mean the difference between life and death.

Series: Realm Between Publisher: Tantor Media, Inc Edition: Unabridged

OverDrive Listen audiobook

  • ISBN: 9781666181791
  • File size: 719518 KB
  • Release date: September 28, 2021
  • Duration: 24:58:59

2 of 2 copies available

Formats

OverDrive Listen audiobook

Languages

English

Will refused to admit to the HR lady at Radical Interactive that he'd never played their debut virtual reality MMORPG The Realm. With the company's failed attempt at entering the gaming industry, they switched their sights to focus on smaller scale educational programs.
Being a beta tester for Radical Interactive was not the dream job that Will had envisioned, but he had hoped it would get his foot in the door to one day becoming a graphic designer for the company. He never realized that he was literally signing his life away.
Now a phenomenally successful company, Radical Interactive was secretly working on something behind closed doors that would change both the medical and gaming industries forever. The Realm was reborn. The only problem was that it wasn't a game—at least not to those trapped inside.
Dumped into a fantasy world filled with nightmarish monsters, awe-inspiring magic, and way more walking than Will thought he was physically capable of as a nerdy desk jockey, he has to navigate the perils of The Realm and unravel the mystery of how he came to be here and how to get out. Fantasy meets real-life consequences in a game that could mean the difference between life and death.


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