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Minecraft

The Unlikely Tale of Markus

ebook
2 of 2 copies available
2 of 2 copies available
The incredible tale of a little game that shook the international gaming world--now with new material including a behind-the-scenes look at the sale to Microsoft.

For this second edition, the story has been enriched with more Minecraft than ever--a new section describes Minecraft's sale to Microsoft, Notch's less than heartwarming last day in the office, and Mojang's final days of independence.

His whole life, all Markus Persson wanted to do was create his own games. Create his own games and get rich. Then in 2009 a strange little project of his quickly grew into a worldwide phenomenon and, in just a few short years, turned its maker into an international icon.

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age--improbable success, fast money, and the power of digital technology to shake up a rock-solid industry. It's a story about being lost and finding your way, of breaking the rules and swimming against the current. It's about how the indie gaming scene rattled the foundations of corporate empires. But, above all, this is the story of how a creative genius chased down a crazy dream: the evolution of a shy amateur programmer into a video game god.
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  • Reviews

    • Publisher's Weekly

      November 25, 2013
      Goldberg and Larsson chronicle the rise of Swedish video game developer Markus Persson from a shy kid glued to his legendary status as creator of the immensely popular Minecraft. They trace Persson's career from Midasplayer where he met Jakob Porser, to Jalbum where he worked under CEO Carl Manneh, and later as they join together to form the company Mojang. The authors note the efforts of by all three men to keep Mojang grounded through its success, trying to "become a big company without becoming a big company." Persson is particularly well-known for his attentiveness to player feedback from within the Minecraft community using group forums and Twitter as modes of communication, while subsequently redefining "the traditional concepts of producer and consumer." The authors shed light on Minecraft's allure discussing the game's aesthetics, tactics, and major characters. Images of players submitted creations help to illuminate the appeal and leads way to the discussion of Mincraft fan culture involvingYoutube stars, who upload videos of their Minecraft personas, most notably Lydia Winters, who Majong later hired as "the company's public face." Analysis also touches on the psychology of video gaming and the unique phenomenon and billion dollar industry of Scandinavian tech from Goliaths like DICE to No More Sweden expo, a contest for independent game developers. Finally, the authors discuss Persson's surprising decision to quit Majong and hint at his potential future plans. Persson's story is moving and should prove inspirational for any creative entrepreneurs hoping to do things their own way.

Formats

  • OverDrive Read
  • EPUB ebook

Languages

  • English

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