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Learn to Program with Scratch

A Visual Introduction to Programming with Games, Art, Science, and Math

ebook
1 of 1 copy available
1 of 1 copy available
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?
In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to:
–Harness the power of repeat loops and recursion
–Use if/else statements and logical operators to make decisions
–Store data in variables and lists to use later in your program
–Read, store, and manipulate user input
–Implement key computer science algorithms like a linear search and bubble sort
Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.
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  • Reviews

    • School Library Journal

      July 1, 2014

      Gr 5 Up-This book delves into the world of Scratch and the limitless ways in which students can use it to learn concepts relating to logic, math, and digital design. Scratch is an MIT-created visual programming language aimed at imparting knowledge of programming concepts to young users. This textbook-like guide covers the fundamentals of Scratch, building in difficulty as chapters progress. Basic programming concepts such as the usage of variables, string processing, and lists are discussed in detail, as are the different methods in which said concepts can be demonstrated in Scratch. Chapters mimic those from math and science textbooks, with conceptual ideas listed first and followed by rich diagrams and images, a summary, and finally example problems and challenges. Explanations are offered on how to transfer skills learned in Scratch to actual programming languages like Python, C++, and Java, which sets this book apart from other lessons that do not present a clear enough link from Scratch to the real world of programming languages. A substantial number of physics equations are displayed in later chapters and may be intimidating for younger Scratch users. These chapters are more supplementary and less obligatory to fully comprehend the scope of conceptual programming ideas presented in Scratch. Overall, this is a solid volume that fills a void in the current literature on how to play with and manipulate Scratch.-Amy M. Laughlin, Darien Library, CT

      Copyright 2014 School Library Journal, LLC Used with permission.

Formats

  • Kindle Book
  • OverDrive Read
  • EPUB ebook

Languages

  • English

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Check out what's being checked out right now This project is made possible by CW MARS member libraries, and the Massachusetts Board of Library Commissioners with funding from the Institute of Museum and Library Services and the Commonwealth of Massachusetts.